1/2/2023 0 Comments Fighting fantasy books reviewAs for the audio, no music will be heard while playing Fighting Fantasy. Some of the locale backgrounds are suspiciously flat instead of three dimensional when approached, which detracts from the effect. The initially appealing enemy looks are tempered somewhat by the fact that only their front side is ever seen, since the game makes them constantly spin around to face the player. ![]() Positive components include the nice background work of the mountain’s locales, a distinct look for every weapon, and some nice artwork for the enemies. The visuals in Fighting Fantasy are a mixed bag. The interior of the mountain is pretty voluminous, however, and moving around one room at a time via the displayed map is not the best method of looking at its parts, particularly when the name of a room is only displayed when that room is chosen to be viewed. The game does display a map of the current room, and the player can shift to the other room views using the touch screen. While moving around the mountain’s interior, backtracking will be necessary, and it is at this point that the problem that is an amenable map’s absence rears its head. This is the best aspect of Fighting Fantasy. The variety of weaponry on display is impressive, and the skills available can drastically alter how one plays the game. Almost every piece of equipment in Fighting Fantasy requires that a certain statistic be at the right number, and it is necessary to choose which pieces of equipment are better suited for the path preferred by the player. Every level gained gives the player two points: one for statistic increases and one for ability augmentation. Shopping is also done by dragging things from one side of the bottom screen to the other, which becomes annoying since using the d-pad and buttons would have been more efficient than dragging everything around the screen.Īre you intimidated by this cyclops monstrosity? Hopefully not, since there are a lot to plow through.Īt the beginning of the game several questions will shape the character taken into battle, and that character’s growth is determined by the player throughout the game. The touch screen’s icons also require very precise prodding, or else the player might just change the viewpoint instead of casting a spell, which will prove vexing. The real time nature of the combat is frequently the problem, since there are multiple small icons for each function on the bottom screen, and the player has to quickly use the correct one while enemies are swarming around. While physical attacks can be used without having to glance at the touch screen to make sure that the proper area is being probed, any magic the player has learned must be used via an icon on the touch screen, and doing so will require the player to look down instead of at the enemies moving around on the top screen. This means that the stylus can never safely leave the player’s hand, which is not particularly bothersome until combat is factored into the touch screen use.Īttacking with whatever is currently equipped can be done using the shoulder buttons and the touch screen. All interaction, whether it is with NPCs or inanimate objects such as doors, is accomplished with an icon that pops up on the touch screen when the player is in range. ![]() The touch screen is used for other things, however, and it is very common to accidentally hit the wrong part of the screen and do something undesired. The d-pad moves the player around, and changing the faced direction is done via the DS’s face buttons and touch screen. There are almost no choices to make in this game, and this is a detriment in a game trying to be faithful to its source material.Įxploration of the mountain takes place from a first-person perspective. ![]() This would be acceptable if the Fighting Fantasy books were not known for their multiple story tangents akin to the Choose Your Own Adventure series. This goal remains the same throughout the game, with fetch quests serving to stretch the playing time out a bit while one explores the mountain. Taken altogether, Fighting Fantasy‘s combined problems make it hard to recommend unless one is already a devotee of the book series, and even for those players it will seem lacking.įighting Fantasy‘s DS incarnation has a sparse story that finds the player’s character seeking to pilfer the eponymous warlock’s gold horde. Unfortunately, this is not a gateway drug to get newcomers interested in the Fighting Fantasy franchise, for the game has issues that will restrict its appeal. The Fighting Fantasy series has existed in book form for decades, and Fighting Fantasy: The Warlock of Firetop Mountain represents its first video game incarnation.
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